guys i cant set rotation for my lines. if “Yrot” is equal to “(i * (360 / numberOfDots))”, it just dont work normally. but if yrot is equal to for example 55 it WORKS. can someone explain why
-- local numberOfDots = range * 3
local radius = range
local dotSize = 0.05
for i = 0, numberOfDots - 1 do
local angle = (i / numberOfDots) * (2 * math.pi)
local x = radius * math.cos(angle)
local z = radius * math.sin(angle)
local yRot = (i * (360 / numberOfDots))
local dot = Instance.new("Part")
dot.Material = Enum.Material.Neon
dot.CanCollide = false
dot.CanQuery = false
dot.CanTouch = false
p.Color = Color3.fromRGB(190, 189, 193)
dot.Massless = false
dot.Transparency = 0.2
dot.Size = Vector3.new(dotSize, 0.005, 1)
dot.Parent = tower.Dots
local weld = Instance.new("Weld")
weld.Part0 = p
weld.Part1 = dot
weld.Parent = dot
dot.Anchored = false
weld.C0 = CFrame.Angles(math.rad(-yRot),0,math.rad(90))
local targetCFrame = CFrame.new(x, 0, z)
weld.C1 = CFrame.new(0, 0, 0)
local goal = {C1 = targetCFrame}
local Tween = TweenService:Create(weld, TweenInfo.new(0.2, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), goal)
Tween:Play()
end
Please help…