What’s the advantage of ProfileService or DataStore2 over DataStore?

While there is some information out there on the topic, I am curious as to how they differ in terms of function and result. Is there an advantage of choosing to use one over the other?

Some devs I’ve spoken to say they use ProfileService on larger projects. Does that imply that it has an easier time storing large amounts of data?

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I use ProfileStore myself, which is an up to date version of ProfileService.

The default datastore service provided by Roblox is prone to dataloss, while each product will have its own advantages and disadvantages they all roughly cover a similar basis:

  • Scalability:

ProfileStore is built for massive player counts, handling 100+ player servers efficiently. It minimizes resource usage and ensures data is saved effectively without overloading the server.

  • Session Locking:

ProfileStore automatically handles session locking, preventing data corruption or duplication issues that can arise from multiple simultaneous server edits. This is crucial for maintaining game integrity and preventing player exploits.

  • Easy to Learn and Manage:

The ProfileService API is designed to be intuitive and straightforward, allowing developers to easily create and manage player profiles without excessive coding.

  • Automatic Autosave:

ProfileStore automatically saves player data at regular intervals, minimizing data loss in case of server crashes or player disconnects.

  • Flexible Data Storage:

While it provides a basic structure, it allows developers to define their own data interface, offering flexibility in how they structure and manage player data.

  • Future-Proofing:

ProfileStore includes features like MetaTags and GlobalUpdates, allowing for easy addition of new functionality to profiles without significant code changes.

  • Supports More Than Just Player Profiles:

It can be used to manage data for various entities beyond players, like group houses or game instances.

I hope this helps you get a better understanding of the advantages.

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Thank you for the information, cleared a lot of it up. I suppose at the current moment for my projects DataStore will work fine since I don’t plan on making games with more than 100 concurrent players.

Also an additional question to you or anyone else relating to ProfileService and ProfileStore, can OrderedDataStores still be used?

Yeah, I used OrderedDataStores with profile service to create global leaderboards for my game, so that shouldn’t be an issue.

Interesting! I had trouble with it myself… Perhaps this is a tad out of my skill range. Ty.