I’m looking to add realistic horror lighting to a game I made, it’s basically a slaughter house run by a statistic psychopath with super effective technology and systems.
The lighting would be used to highlight important imagery and light the whole place while not being too bright.
Roblox recently released the Future is Bright phase 3 lighting, which is really exciting. The lighting currently only works in studio, but hopefully it’ll go live for the client soon. (It’s in beta currently but hopefully released in December or early 2021 I recommend using that lighting as it’s very attractive. The outside should just be night time of course and turning the brightness down to 1. If you’re good at UI, you could add smudges to the player’s screen to make is seem darker/creepier.
Here’s a video of an abandoned facility which you could count as a horror map if you’d like. Dark corners and flickering lights is the most ideal imo. At the same time, the lighting settings may vary a lot depending on your build style and realism. If you want to put the cherry on top, try putting a slight blur to the lighting.
You don’t have to enroll into the beta program, you just have to enable the beta feature in your studio settings. Then in the “lighting” section you can change the lighting from either voxel or shadowmap to Future.
well if its suppose to be a slaughter house broken down industrial lighting would be good, those little construction lights stuck around would make it seem like a diy repair on the owners part aswell as some lamps over “work” stations
It’s only available within studio currently, so if you join the actual game, it’ll revert to Shadowmap lighting I believe. But yes, the future lighting will save in studio.