I know a lot of creations use RunService, but I have no use for it besides making fps counters. Is there any other use for it? I want to know so I can expand my knowledge. Like I know it can be used in slider guis or progression bars (like tower of hell) but I just don’t know why or how. Please let me know your opinion. Thanks.
There’s actually a lot of uses for it, and I’ve had to use it in all of my projects. FPS counters are 1 use case, and here are some more:
- Custom camera - Must be updated every
- Code that runs every frame - Runs on each
The code above updates the rotation of a UI gradient every frame.
Usually you wouldn’t use this on either
What are some things you have made with these? (besides what you have provided)
It’s not a matter of “When can I use X?”, it’s actually more of “What are solutions to the issue or feature I want to add?”
Just some extra info - RunService can also be used to get some extra info on where and how the game is running. Examples include
RunService:IsServer(), and more.
You can also pause, stop, and run the literal game itself (in studio only, with plugins by the way) using
You can find everything RunService does in its documentation, if you scroll down and look at all its methods, they’re pretty self-explanatory.
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