I recently made a hostile NPC for my game, I believe I have all the joints necessary, but the head will not stay on.
can collide is on for everything and every Motor6D is positioned correctly
I recently made a hostile NPC for my game, I believe I have all the joints necessary, but the head will not stay on.
can collide is on for everything and every Motor6D is positioned correctly
looks like a friendly fella
try reconnecting the Part0
and Part1
properties in the “Neck” Motor6D
(sometimes studio lies to you and says they’re connected when they’re actually not, so re-do them even if it says it’s connected)
other possibilities maybe, but probably not
Active
or Enabled
properties in the Motor6D
are set to false
RigType
property)RequiresNeck
property in the humanoidI reloaded studio and apparently I have schizophrenia because it said that motor6d joint never existed.
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