Hey so I got this piece of code
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(x, argument)
for _, v in pairs(game.Players:GetPlayers()) do
if string.lower(v.Name) == string.lower(argument) then
game.ReplicatedStorage.RemoteEvent:FireClient()
print("Found.")
else
warn("Server: Not found.")
end
end
end)
Once the v.Name matches with argument, it should fire something back to the client. But what?