What are causes high Network Receive

My game has high network receive. It’s not my internet since it’s lower on other games. What are the causes of high network receive? I’m thinking maybe something to do with remote events, but I’m not exactly sure.
image

It could be remote events from server to client. But another factor is if you are cloning or creating a lot of instances on server and parenting to workspace as this data has to go from server to client.