I have no idea what GripForward, GripRight, GripUp is. When I edit their numbers it changes where the player holds a tool, but which variable changes what? Every time I want to change where the handle is on a tool I randomly punch in numbers to see if it works. Basically what variable is what.
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CFrames have a rotation matrix; that has 3 vectors. They are called “Up”, “Right” and “Forward”. They are all combined to create the orientation of the CFrame.
Tools have a CFrame property called “Grip” that controls how you hold a tool. There are also some properties that control the rotation matrix, but it’s usually better to use the Grip property.
Like then witch vector do I use for like rotating like a top, or which on for like a tire. Because I’m making a sword and it looks odd when holding the sword upside down…
Unless you are manually setting the grip from a script, you should use a plugin to change the grip instead.
Oh ye I used a plugin, I saw a tutorial online.