I don’t know if this is the correct topic for this but I have had a question for a while. What are packages used for in games? I’ve seen a lot of devs talk about them but I haven’t found somewhere to understand them better or in which case people use them. If you guys could tell me what they are used for and like examples that would help a lot.
Here’s an article that explains the purpose of packages and gives examples for it
Thank you so much I searched for it but I couldn’t find it! Also when would I like use them?
It’s typically used to optimize asset management across your entire team or across multiple projects.
You can convert single assets or asset hierarchies into packages and reuse them in multiple games. When a package is updated, you or your team members can update specific copies to the most current version, update all copies across an experience, or set specific copies to auto-update.
In other words, if one developer made changes to the package and published it, the assets in the package would update automatically instead of you having to make the changes to each package in each game the package is in
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