I’m aware that Roblox runs all their online game servers on virtual machines in Amazon Web Services, but I’d like to know what the specs of each virtual machine that runs the server (or multiple servers).
Virtual processor frequency + cache
RAM
Network throughput
OS
How much of these resources are throttled to what we can access in the API?
Correct me if I’m wrong, but I thought game servers were not on AWS? AWS is used for the website, but not game servers…if I’m remembering correctly.
But I’m really interested in this question overall. I hope a Roblox engineer could respond with some good info. Especially interested all servers have same/similar specs, or if they vary in certain areas.
Single/or Dual Core Intel Xeon at around probably 2.4Ghz
3-4GB RAM
most likely 1 gigabit, most server instances are usually 1 gigabit nowadays however this might be lower since it doesn’t need to be that high.
in the past I heard it was Windows Server, so I’ll go with that since I kinda doubt their server client is on linux.