The game I’m currently making needs to have low ping to actually function properly, so I have some questions about ping.
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Do RemoteEvents/RemoteFunctions cause increased ping, and if so, is it the rate of the events being fired, or is it the number of events being used at once?
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Do things like ParticleEmitters and other effects cause high ping, or do they only affect fps?
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Can script rate affect ping?
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Can server-side parts increase ping?
If you know of any other possible causes please share them.
2 Likes
I’m pretty sure most ping comes from bad internet.
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RemoteEvents mostly do not cause high ping if you call then at a reasonable rate and roblox has a default cooldown for the RemoteEvents
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No, particle emitters do not cause high ping
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Yes, if you have scripts which connects to an event and you do not disconnect them after use, it can cause a memory leak
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Yes and no because if you are spawning in an absurd amount of parts then yes the server will lag and a ping spike might happen
Also I wouldn’t recommend making low ping a need since it can vary. For example if a guy from the UK joins his friend who lives in the US then his ping will be high
4 Likes
Bad internet connection is probably the most common cause for high ping.
Ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol network. The only cause of high ping is horrible internet. Lots of assets will only affect FPS.