What are some causes for high ping?

The game I’m currently making needs to have low ping to actually function properly, so I have some questions about ping.

  1. Do RemoteEvents/RemoteFunctions cause increased ping, and if so, is it the rate of the events being fired, or is it the number of events being used at once?

  2. Do things like ParticleEmitters and other effects cause high ping, or do they only affect fps?

  3. Can script rate affect ping?

  4. Can server-side parts increase ping?

If you know of any other possible causes please share them.

2 Likes

I’m pretty sure most ping comes from bad internet.

  1. RemoteEvents mostly do not cause high ping if you call then at a reasonable rate and roblox has a default cooldown for the RemoteEvents

  2. No, particle emitters do not cause high ping

  3. Yes, if you have scripts which connects to an event and you do not disconnect them after use, it can cause a memory leak

  4. Yes and no because if you are spawning in an absurd amount of parts then yes the server will lag and a ping spike might happen

Also I wouldn’t recommend making low ping a need since it can vary. For example if a guy from the UK joins his friend who lives in the US then his ping will be high

4 Likes

Bad internet connection is probably the most common cause for high ping.

Ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol network. The only cause of high ping is horrible internet. Lots of assets will only affect FPS.