Hi,
Vague question perhaps. I’m not sure how to frame this but from a process perspective, what are some typical ways maps are changed? Particularly but not exclusively to round based games.
What I think I know:
- Player walks into a portal and triggers a teleport script to another place.
- Player is CFramed to another spawn somewhere on the same baseplate.
- Looking at the game called Horrific Housing that has a lobby, I can assume the players are CFramed to the lobby, the map is destroyed then another map is loaded from ServerStorage using some randomizing script, then player is CFramed to the map rinse and repeat.
Also, when I look at the documentation for Places I wonder when it’s appropriate to use that versus having say… 4 different maps on the same baseplate/Place and just CFrame/Spawn the players around it. The answer to these questions is likely “depends”, but I want to hear someone else’s thoughts or other interesting examples.
Thanks,
D