What are some tips for coming up with a game idea?

i currently have a decent amount of experience in game development on roblox, however, im struggling to think of any game ideas
just to be clear, im not asking for game ideas but rather methods that you guys would use while thinking of ideas that could appeal to roblox players to make

any help is appreciated

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I get that. I’ve been in the same spot where I know how to make a game but just can’t think of an idea that feels worth making. A few things that help me:

  • Looking at what’s popular but breaking it down – Not just copying trends, but figuring out why people play certain games and if there’s a way to do something fresh with those mechanics.
  • Starting with a mechanic instead of a full game – Sometimes just messing around with a unique movement system or interaction can lead to a bigger idea.
  • Combining two things that don’t usually go together – Like a tycoon mixed with a roguelike or an obby with strategy elements.
  • Thinking about what would make me want to keep playing – If I wouldn’t play my own game for more than 10 minutes, it’s probably not engaging enough.

I usually just brainstorm by asking “what if?” questions and seeing where they lead. What kind of stuff do you usually gravitate toward making?

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love this topic since i usually just wait for the ideas to hit me like a brick

I’m like Isaac Newton bro. I just sit under a tree of ideas until one eventually snaps, falls, and hits my head. Then I realize, “AHA, that’s the one!”

Sorry if this wasn’t helpful

Think of a type you play over and over the kind of game you just can’t help coming back to. Whether it’s fast action, puzzle brain games, or stimulating adventures, that type of game tells you how you think, plan, and enjoy testing yourself.

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I’ll give you 3 important tips to make an idea, check if it’s good and then finish your game, rather than abbandoning it

1. Getting an idea

This one is the easiest thing to do, simply instead of limiting yourself to one thing, do many things, play games, go for a walk, try new hobbies or anything

Then after some time, you should start getting some single, small ideas like “how would this look like in game” or “it would be nice to play this”

2. Refining idea

This might be the hardest one, when you’ve got some ideas, you need to experiment with them, combine them, modify them, add some twists, maybe use them with other game’s elements to make them unique

When you have this sort of refined game idea, write down mechanics, they are the building blocks of your game, there should be max 4-5 mechanics that tell about your game, also you should aim to make those mechanics simple, but connected

Example: Building + Fighting + RPG

  • Player can fight enemies to get items
  • Player can hide behind buildings he builds to get an advantage
  • Enemies use different attacks to defeat to player and buildings
  • Buildings can be made up from enemy’s loot
  • Different dungeons size makes building more strategy based

This list, it could be a flowchart or maybe pseudo-code, it’s up to you which way you choosed

After that, you think if idea makes sense, for instance why should players play it, is it only you want to play that game or to make this idea a game and ect…

Ask friends, try to describe your game as simple as possible, so they could say if the concept makes any sense or if it’s boring

3. Development

This one will be hard, but if you can dedicate at least 10 minutes daily to work, you’ll create discipline, and this way development never stops, only slows or speeds up

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