What are the average amount of Datastores you have in your game?

I’m making a complex game about a factory where balls are produced, and I’m planning to have many stat values for the player. I was wondering two things before I began making data store’s, how many Datastore’s do you have on average? And also, what are good ways to minimize the amount of these Datastores?

Just one per game is what I typically use. If you structure the data efficiently, you should only ever need one store that stores all the player data, making it easier to manage.

Imagine if each player’s data was fragmented into 10 different stores. It would be a nightmare to keep track of it all. One DataStore is all I’ve ever needed for player data, and I would only use a second if it stored a very specific thing or needed to use an Ordered DataStore.

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It depends for me. What I normally do is create a table based datastore, for example I will had one datastore for stats but I will add all the stats in a table/dictionary.

I would however if I where to create some type of code redeem system have the codes in there own datastores separate from the player stats as an example.