Hello There!
So this is going to be the part 2 of this DevForum post posted a long time ago, like 2 months I guess? Anyway, that post did gave me an idea on what Old Roblox (Specifically the year 2007-2009 (Maybe even 2010)) would be like.
Thanks to @SubtotalAnt8185 for some information about that said time year, as I didn’t actually knew certain things about Old Roblox, for example, did you know that part sizes are actually 2,1.4,4 and not 2,1,4? Yeah, pretty nuts ain’t it? But basically, in all seriousness, I do have an understanding on Old Roblox, although I am still curious on some aspects of it.
So the questions I have
-
What time era is inside of this game?
I found a game called Nostalgia Years 2.5 made my Sio_Fi which to me, perfectly represents Old Roblox, so I decided to use that game for reference, the issue is that I don’t know what time period is placed, I assume it will be placed in the year 2007, but if you do know the actual time era this game tries to replicate, tell me please. -
What are Grids, and what are the sizes of the grids?
In the first DevForum post about this, SubtotalAnt told me that there where only 3 types of grids, 1-Stud Grids, 1/5 Grid, and absolutely no grid at all. -
Hole Instance
I’ve heard about Hole Instance at one point and decided to check it out, I didn’t actually manage to find any information regarding about it, only being a deprecated surface (I think?). Anyway; -
What year did these features came out?
I am wondering what these features came out, I am trying to find specific features that came out around the time period I am trying to replicate, that being 2007-2009. The features in question are:
The Green Dot attached to the part
The inability to change direction nor force when jumping(Yes, I know, not a feature but I’ve heard it from a DevForum post wanting to make a 2006 Game, so I am wondering it if stayed put between the time periods I wanted.)
A 45 Degree(?) angle turn when turning your camera
Was the ability to have your avatar hold gears added around those time periods? -
Building
Already talked about Hole Instance and Grid size, although I personally don’t know what an “Advance Dagger” is, and although briefly (I guess), learned about symmetric and custom parts and how they are 1,1,1 size, including Weld/Glue but I am not focusing on those, for right now, I don’t understand the difference about symmetric and custom parts alone.