So this is going to be the part 2 of this DevForum post posted a long time ago, like 2 months I guess? Anyway, that post did gave me an idea on what Old Roblox (Specifically the year 2007-2009 (Maybe even 2010)) would be like.
Thanks to @SubtotalAnt8185 for some information about that said time year, as I didn’t actually knew certain things about Old Roblox, for example, did you know that part sizes are actually 2,1.4,4 and not 2,1,4? Yeah, pretty nuts ain’t it? But basically, in all seriousness, I do have an understanding on Old Roblox, although I am still curious on some aspects of it.
So the questions I have
What time era is inside of this game?
I found a game called Nostalgia Years 2.5 made my Sio_Fi which to me, perfectly represents Old Roblox, so I decided to use that game for reference, the issue is that I don’t know what time period is placed, I assume it will be placed in the year 2007, but if you do know the actual time era this game tries to replicate, tell me please.
What are Grids, and what are the sizes of the grids?
In the first DevForum post about this, SubtotalAnt told me that there where only 3 types of grids, 1-Stud Grids, 1/5 Grid, and absolutely no grid at all.
Hole Instance
I’ve heard about Hole Instance at one point and decided to check it out, I didn’t actually manage to find any information regarding about it, only being a deprecated surface (I think?). Anyway;
What year did these features came out?
I am wondering what these features came out, I am trying to find specific features that came out around the time period I am trying to replicate, that being 2007-2009. The features in question are: The Green Dot attached to the part The inability to change direction nor force when jumping(Yes, I know, not a feature but I’ve heard it from a DevForum post wanting to make a 2006 Game, so I am wondering it if stayed put between the time periods I wanted.) A 45 Degree(?) angle turn when turning your camera Was the ability to have your avatar hold gears added around those time periods?
Building
Already talked about Hole Instance and Grid size, although I personally don’t know what an “Advance Dagger” is, and although briefly (I guess), learned about symmetric and custom parts and how they are 1,1,1 size, including Weld/Glue but I am not focusing on those, for right now, I don’t understand the difference about symmetric and custom parts alone.
my first time chatting but, for question one..
It’s focused around Mid 2008..
EDIT:
Your answer for question 4 for could be
The green dot was added around April of 2007.
Still kind of exists, was pinned on Studio 2013’s toolbar, and you can find this inside of the “Move” tab, I believe.
I can’t really look this one up, but probably due to the database back then, too.
And a few responses to your questions; The green circle was around from April 2007 - April 2013, Secondly, the Player had a more bouncy jump until around April/May of 2008 when the Physics got updated to imPlicitNgin(?). Thirdly, I’m not really getting what you’re implying, but yeah, the camera used to have something that was called the “bezier curve”, think of it as like an arch connecting to two opposite points of a square. And lastly, Gears were not added until around May of 2009.
(sorry if it’s hard to read i’ve been inactive for 2 years)
Sorry for late reply but,
for Question 3, The hole instance was a basically a object where it would display a hole on a surface of a part, i would say it was silently added around 2008, no one can really know for sure.
It was removed in Late 2015 because no one really saw the point of it anymore
If I remember correctly, it looked like a low-poly small green circle, that was removed around April of 2013 due to major engine improvements.
Replicating this, you will need to create a circle as described above, the Color3 value being “Color3.new(0/255, 255/255, 0/255)”, giving it a fully green color, and to make the player follow it, call the Humanoid in a variable, and use the :Move method to have the player follow the green circle. And the green circle will vanish at a certain distance.
I believe you have to update the topic or some other method to bump the post, then it will bring to topic to the top of the section; thus making it more likely to be seen.
(Or you can comment more so it gets boosted on the front page..)