Okay, what im trying to achieve right now is a rain drop system with active puddles.
I thought i could make a part follow the players camera cframe and just be a particle emmiter which casts raycast and makes puddles. But after thinking about it and trying it it didnt really achieve the result i wanted to. If anyone has an example or some open source code i can look it just to get an idea how it works would be great.
Also i heard something about casting the raycast then updating a rain drops position based on the raycast result? I would also want to know how to do that.