What are the modeling limitations for creating models in programs like Blender and then importing? For context, I made a model that used the Boolean modifier and imported it into Roblox, the model freaked out and I’d like to know what I can and CAN’T do when modeling and then importing to Roblox.
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You definitely can import almost all models into Roblox, even ones with complex modifiers like Booleans. You just need to be careful and make sure you check the normals and topology are all correct in blender before you export.
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Ah alright. that would make sense. Thank you
Main limitation of importing meshes is triangle limit. Your mesh can’t have more than 20k triangles.
I don’t think i’ll ever surpass that triangle count considering how simple, lazy, and bad most of my models are
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