So in my game, there’s a buncha animations (like every other one).
For its entirety of development up to this point, I’ve chosen R6 as its main rig type.
Right now I’ve been torn on whether to keep using R6 or switch to R15.
I made this post to help me decide on which to use. ¯_(ツ)_/¯
(please don’t take the amount of time into developing the game into account I haven’t implemented tool animations yet)
From what ive seen r6 is mainly used for 3 reasons
aesthetic (looks a certain way, draws a certain audience)
less parts to animate
personal preference (they think its better)
If you are comfortable with animating more parts, then you could consider r15. Its animations, as previously stated, look more modern. and there are numerous things that r15 can do that r6 cant
layered clothing
higher texture resolution (r6 compresses textures by a lot)
Inverse Kinematics
Roblox’s Video to Animation (I’m not sure if this only works on r15 but I think so?)
a lot more models to choose from. (not relevant if you will be keeping the models blocky)
Probably a few others too that I just can’t remember. But in the end its up to you!
(you could also get an r15 disguised as a r6 to get the best of everything)