If I have a part that is invisible, anchored and cannot be spacial queried does it still have an impact in performance?
Invisible parts should not be rendered but I am not fully sure, anchored parts have better performance than unanchored because there is no physics to calculate. CanQuery disabled just lets raycasts to go trough the part probably no performance change. Partially invisible parts slightly decrease performance than parts on Transparency 1 or 0 because there is more processing involved.
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