What are the requirement's for Jump being set to true actually making an enemy jump?

Currently I have enemies made that work just fine -

They wander around, and MoveTo works.

I want to make it so that they jump every once in a while, but when I set jump to true nothing happens.

I’m assuming it has something to do with the fact that the enemy models are custom made - right now, it’s just a hitbox with a head and torso part all welded together. I have UseJumpPower set to false.

Does it have to do with HipHeight, or the fact that the enemymodels don’t have legs? Any ideas?

Figured it out. You need a HumanoidRootPart.

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