Currently I have enemies made that work just fine -
They wander around, and MoveTo works.
I want to make it so that they jump every once in a while, but when I set jump to true nothing happens.
I’m assuming it has something to do with the fact that the enemy models are custom made - right now, it’s just a hitbox with a head and torso part all welded together. I have UseJumpPower set to false.
Does it have to do with HipHeight, or the fact that the enemymodels don’t have legs? Any ideas?