What are the same lighting settings for SCP:CB?

HI! I am making my own SCPF inspired by Undertow’s SCP:CB. I was wondering what are similar or the same lighting settings as SCP:CB before and after the lighting goes out in game. A game with this lighting is SCP: Anomaly Breach 2. If anyone has settings (using futuristic technology) then I would appreciate that!

Make in Lighting settings everything to 0 expect the Ambient, Shadows and Fog.
Set Ambient to (102,102,102) and add Collor Correction effect,
set Brightness of Collor Correction effect to 0.02, Contrast to -0.01

if you want to replicate lighting of old SCP CB then add retro Collor Grading effect and set Lighting Technology to Voxel

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Err a little late but anyway use Future; but retro tone mapper.


Here’s the settings I use:

Lighting:

  • Ambient: 38, 38, 38
  • EnvironmentSpecularScale: 1
  • Everything else: 0, 0, 0
  • Technology: Future

ColorCorrection:

  • Brightness: 0
  • Contrast: -0.05
  • Saturation: -0.3
  • TintColor: 255, 255, 255
Screenshots





If you want it to look EXACTLY like SCP: CB, you could try to get in touch with 2cola1, because his rooms look identical: Feedback on my SCP:CB Rooms