Before anyone replies with “You can’t make a gambling game”, it’s allowed as long as it’s an in-game currency being gambled, and you can’t exchange Robux for that currency.
Now since this rule knocks out the ability to buy extra money with Robux and probably a lot of in-game “cheats” that can be bought for Robux, I can’t figure out how I can make Robux (other than with Premium-Payouts) from this game.
One idea I have is that to gain more premium payouts, I implement a daily premium rewards system, where if a user with a premium membership joins, they will get a certain amount of money.
Now I am unsure if this is or isn’t against the rules since you are technically using real money to get this but I don’t know.
Does anyone have any ideas? The point of this game is to be a fun but “educational” gambling game that can teach younger audiences that gambling can be fun, but also be addictive and dangerous.
(Also admins this is in-fact development related so please do not take this down)
I’ve personally implemented a BlackJack system into one of my old games and it was completely acceptable. The reason being you can provide the chances of winning. As long as you don’t allow for exchanging Robux in any way, including converting Robux to in-game money, you are good. This also includes providing items that can be purchased with Robux like a particular gun.
Many people have given extra rewards to Premium players, I don’t see an issue with this but maybe asking the Devforum won’t return the best answer I highly suggest attempting to contact Roblox and ask but you’ll like just get another automated response that explains nothing.
You could probably add a dev product that increases your luck by a slight bit more for say 5 minutes or higher. You’re not really gambling any Robux, just increasing your luck by a slight bit beforehand.
I’ve played a bit of “Poker VR” on the oculus with a system like this, it should be fine and doesn’t affect whether the game is fun or not.
I believe they just give out a set amount of chips each day, and when you run out, you run out until the next day.
EDIT: You could also potentially add rewards based on how long a player stays in the game, this combined with the previously mentioned method would keep players in the game longer generating a larger payout for you. I would honestly stay away from any dev products with this, while some may be able to fly, it’d be a pretty risky move.
I think you were going in the right direction with daily payouts, You could use this as a way to keep the economy alive if players stop playing or to earn more premiums
To add to that idea :
Implement an automatic balancing system, It tracks the analytics of the game (Joins/leaves/etc) and based on that gives users money each day (More if there are fewer joins, Less if there are more joins), For premium users, you can add a multiplier (2x, 1.5x, 3x, etc)
On the topic of other methods, You could offer skins/skin packs for the game objects (Dice, Chips, etc)
I would add 2 game pass skins and a loot box system that lets you get a loot box with Robux or the in-game currency (limit the ladder)
If you’re trying to dodge getting struck by the ban hammer, I would avoid the loot box system and stick with a game pass for skins only, If you don’t care about getting banned while testing the waters, Lootboxes should be very profitable.
Hope I helped
Quick note: If you add skins for game objects PLEASE make them tradeable, People won’t have much incentive to buy them otherwise. Adopt me but gambling B)
Hey @CloutBl0x, I see your issue here. Premium payouts is smart, although it is more of a time consuming process. Maybe try creating a spin wheel sort of where they can get a small amount of the in-game currency for a small price of robux. I’m not too sure whether this go’s against the rule about mixing gambling and robux, but look into it if it doesn’t.
Daily reward systems are everywhere. You’ll see them in the most popular of games.
In fact, its encouraged for you to make in-game benefits for Premium Members so its worth buying.
In other words, daily premium rewards system is not against the rules at all.
One important thing to note is that you aren’t limited to only monetizing with giving in-game advantages. You can also make profit out of cosmetic items and such, which is not against the rules at all.
I can’t think of anyways you can make that type of game without giving an actual example of gambling, so you might want to come up with another idea or just think outside the box.
So making games such as Arcades would be acceptable, so I would say the best way to make revenue for cash used to play games of chance, would be to implement a system where the currency you purchase and use to play casino style games, would be different from the currency paying out from the casino style games, so maybe you have “Credits” which you put into a Casino machine to play and then you win “Money” and then that money can be used to buy in game rewards, like prizes or something.
Adding on to that, I recommend you do a levels system and daily rewards for VIP members or something. This is another way to make Robux, you could have a gamepass for VIP and have an exclusive section only able to be used and played in by becoming a VIP or you could make purchased “Credits” packages give you like 10% extra if you are a VIP.
Many ways to make a Casino style game while completely following the terms of use.
Using an XP system that tracks you playing and when you level up earning you a new level and some “Credits” is a good way to keep players playing. Definately would love to see a casino game on Roblox, that is done like an arcade, casinos are much more exciting from any videos I have seen online, and would certainly be an innovative idea.