Not for a while no, however. Once I finish my Twitter Kit, I’ll release it then
But when I do that, I plan on re-coding it in Download .NET (Linux, macOS, and Windows)
when you mix up “cardio” and “cardioid”
Was working on my office while playing a ton of pokemon go.
Now im doing neither and working on my existential crisis, might quit my job and move back to Mississippi.
Unfortunately I don’t have any cool progress pictures to post yet.
Started working on Elven stuff for Tales of Nearim with @thelolguy301
I think it looks pretty good so far!
(It’s nowhere close to being done!)
liking the rivendell vibes :^ )
Nah, it’s still a blunderbuss; but it’s a blunderbuss shotgun. That’s even better.
What mesh did you use for the leafs?
Made it myself, pretty easily
And the mesh is transparent? how :o
Ah! Completely forgot about being able to switch a MeshPart to a SpecailMesh, thank you!
Also, to make sure the leaves are correctly positioned with the decal, make sure to mark the seam in Blender.
Welcome
Welp, so much for the game I was planning on making, I’m not going to try and compete with that.
That leaf mesh must be a lot of polygons. You can make the sphere have smaller increments then smooth it out to make it look the same but with less faces/polygons. Also to get the faces to appear on the inside, all you have to do is select all the faces, hit shft-d, then hit “flip direction” under shading. That’ll get rid of the unnecessary rim on the bottom of the mesh.
Oh, thanks!!
I’ll try that right now!