What are you working on currently? [2016]

Not for a while no, however. Once I finish my Twitter Kit, I’ll release it then :slight_smile:
But when I do that, I plan on re-coding it in Download .NET (Linux, macOS, and Windows)

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when you mix up “cardio” and “cardioid”

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My ROBLOXDev Office is done :slight_smile:



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Getting closer to having mine done:

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Was working on my office while playing a ton of pokemon go.

Now im doing neither and working on my existential crisis, might quit my job and move back to Mississippi.

Unfortunately I don’t have any cool progress pictures to post yet.

Started working on Elven stuff for Tales of Nearim with @thelolguy301
I think it looks pretty good so far! :smiley:
(It’s nowhere close to being done!)


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liking the rivendell vibes :^ )

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wip blunderbuss!

(ignore the fact that it’s probably way too long to be considered a blunderbuss)

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Nah, it’s still a blunderbuss; but it’s a blunderbuss shotgun. That’s even better. :stuck_out_tongue:

Fancy character rigs

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What mesh did you use for the leafs?

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Made it myself, pretty easily :slight_smile:
screenshot.122.png

And the mesh is transparent? how :o

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Not that difficult either :smiley:

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Ah! Completely forgot about being able to switch a MeshPart to a SpecailMesh, thank you!

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Also, to make sure the leaves are correctly positioned with the decal, make sure to mark the seam in Blender.

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Welcome :slight_smile:

Welp, so much for the game I was planning on making, I’m not going to try and compete with that.

That leaf mesh must be a lot of polygons. You can make the sphere have smaller increments then smooth it out to make it look the same but with less faces/polygons. Also to get the faces to appear on the inside, all you have to do is select all the faces, hit shft-d, then hit “flip direction” under shading. That’ll get rid of the unnecessary rim on the bottom of the mesh.

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Oh, thanks!! :smiley:
I’ll try that right now!