What are you working on currently? [2016]

That looks awesome, good job!

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Woot progress. My new visualizer (JavaScript based) is MUCH better than the modified one I was using.

Improvements:
-Page doesn’t refresh after every song
-Albums, album covers, and artist logos change
-Not domain based (instructions given for running on local files)
-About 10%-20% less CPU usage (compared with both side by side and viewing task manager), mostly done by capping the frame rate cap at 60 rather than as fast as possible.
-Spikes are handled MUCH better.

And yes, it is on GitHub (Roblox place tonight). Was an interesting project I did for the summer program I am doing.
If you want to use the song selection I have as a music player, may be a good idea to hold off because I am planning to add more songs.

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We’re mostly done with the new lobby for Fun Run.



Sad that I can’t take high quality screenshots since my main computer is broken and Microsoft just shipped me the replacement.

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Why not just Graphics = 10 while you screenshot? Crappy FPS but you still get the perfect screenshot :slight_smile:

I did. I used a plugin to turn the studio graphics all the way up.

Oh goodie. I’m really digging those wood plank ceilings.

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Got my HTC Vive in the mail today :)!

If anyone with a Vive wants to check this out:

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So what happens if you throw your controller?

Well, I can answer your question without throwing my controller.
No, it doesn’t have proper arm constraints atm lol.

https://twitter.com/MaxGee1019/status/755990463023243264

Been working on a modern-futuristic style Military base design.
Orion Signal Station, Karathia’s main communications center.

Night is pretty too.

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Gimme rpg so I can see how much the ground shakes when that radio thingy hits the ground like in JC2. :]

Been playing with constraints

Fixed up the physics/constraints a bit, you wish you had a hairdo as manly as this noob's mullet.#ROBLOX #ROBLOXDev pic.twitter.com/kYl4DUgdex

— LeitrisArcade (@Leitris) July 21, 2016
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SPRRIIIIIIIIIIIIINGS!

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Ragdolls with new constraints are awesome

https://i.gyazo.com/6af7d288771105ffda4cadd04d1ae38a.mp4

https://i.gyazo.com/1df309c0268dd2d093d5b7b1a13dff75.mp4

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Made this a while ago during the constraints beta testing, you can look at what I did for my suspension:

different type of swing arm:

I figured out using hinges for the swing arms instead of using rods was more beneficial because you can set limits on the hinges for angles so they will never break (AKA the wheel wont glitch out over rough terrain or high drops)

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What constraint did you use?

BallSocketConstraint

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Duuuuuuude like, my arms are huuuuuuge

New visualizer is up.

The new encoder (mostly written by me except the WebGL stuff) can be found here.
There will be a few fixes out tonight.

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Resurrecting an old building project I finished in 2013 or so:

Old ![|690x382](upload://pB67eeYcocMZNu4ozowOmKIiiN0.png) ![|540x315](upload://46ly7UY6SLfHAzTMXHsK7JbVytC.png) ![|690x274](upload://nYnQWkBmly43Jjv8CejyzD7Dftp.png)

New:







Free cookie if you guess what the landscape is inspired by/will become.

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