It takes an day work at most. The hard part is to actually figure out what you wish to track and how much unique events you are sending.
Basically they allow up to 100,000 unique events / day. So you can send a lot of events, but you have to be careful with the amount of combinations that you are sending
Other then that, the API that we currently wrote is not for public use yet. So I would say like 3 days work to actually make your own, since you have to generate authorization headers. Check out rest API docs if you want to get started.
Yes. Since you can bundle events, ROBLOX allows us to send 500 request / server / each 60 seconds. If you write an system that re-tries if you run out of request you will be fine
It also depends on how much events you are going to track, I would say that you can bundle up to 10 in an single HTTP call, so that means you can send (500 / 20) = 25 * 10 = 250 events/user/60 seconds
If you want to know more you can contact me using DM or twitter (@JuriaanRbx)
Oh I was gonna say add everything to a table and send the entire table every 5 minutes. That way it’s literally just 1 request to HTTP per 5 minutes.
Hmm let’s see. A 5,000 player game with 20 player servers is 250 servers. 250 times times (60/5) is 3,000 and per day that’s 72,000 requests or 144,000 with 10k players. I could decrease that to 3 minutes and still have room for mobile, xbox, PC, and all the players that come alongside that.
Interesting. Thought I’d do the math out loud for anyone who’s thinking about this like I am.
You just have to go near a wall then click anything to activate climbing mode. After that
you control your left hand with left mouse button and the other hand with right mouse button.
not really tho, i’d lose, probably.
but. what you could do. is before you export that to roblox, sculpt some folds and creases onto the clothing, bake normals, apply that normal to the clothing texture, bake combined, then export that texture to roblox.
Yes, I will be doing that exact thing believe it or not! I might even do fur… but I’m not sure how to bake fur into a texture, unless you know of a way… if not well, solid color furry is good enough. My current model is 3,336 faces… Not sure if thats a bit high for a character?