What are you working on currently? [2016]

It takes an day work at most. The hard part is to actually figure out what you wish to track and how much unique events you are sending.

Basically they allow up to 100,000 unique events / day. So you can send a lot of events, but you have to be careful with the amount of combinations that you are sending :slight_smile:

Other then that, the API that we currently wrote is not for public use yet. So I would say like 3 days work to actually make your own, since you have to generate authorization headers. Check out rest API docs if you want to get started.

Would sending all the servers data every 5 minutes be safe? Even on large-scale with like 20 player servers?

Sorry I have 0% experience with this stuff.

Yes. Since you can bundle events, ROBLOX allows us to send 500 request / server / each 60 seconds. If you write an system that re-tries if you run out of request you will be fine :smile:

It also depends on how much events you are going to track, I would say that you can bundle up to 10 in an single HTTP call, so that means you can send (500 / 20) = 25 * 10 = 250 events/user/60 seconds

If you want to know more you can contact me using DM or twitter (@JuriaanRbx)

Oh I was gonna say add everything to a table and send the entire table every 5 minutes. That way it’s literally just 1 request to HTTP per 5 minutes.

Hmm let’s see. A 5,000 player game with 20 player servers is 250 servers. 250 times times (60/5) is 3,000 and per day that’s 72,000 requests or 144,000 with 10k players. I could decrease that to 3 minutes and still have room for mobile, xbox, PC, and all the players that come alongside that.

Interesting. Thought I’d do the math out loud for anyone who’s thinking about this like I am.

You can send an bunch of them, like I said be aware of the limits with the system (unique events)

####A bad implementation example.
kill:[monster_type]:[armor_used]:[weapon_used]:[damage_done]
Potential unique values for each.

  1. monster_type=100
  2. armor_used=300
  3. weapon_used=300
  4. damage_done=5000

100 * 300 * 300 * 5000 = 45.000.000.000 possible nodes.
They only allow 100,000 before they start throttling.

Found my old fragmentation thing and edited it slightly. Going to redo it with v4 soon. (This is v3).

Presenting my crumbling fragmentation thingy with 0 setup: (insert any model you want)

http://i.imgur.com/OhFV4zA.gif

13 Likes

you just threw a cracker damn !!!
RIP the whole building.

1 Like

Hush Hush

My first ever sci fi build, doing team create with PixelVarnox. Just doing basic framing, much more detail comes after we’ve built the basics. :smiley:

2 Likes

You should sell that version of the script…

I’ll just reach for something.
blob.jpg

Just made a simple climbing simulator thing…

https://gyazo.com/a49d345b690ba31a00a4cb5a93841e1a

https://gyazo.com/4636833d0ea9a4fb1fe57dce0894d2a5

You can test it here:

You just have to go near a wall then click anything to activate climbing mode. After that
you control your left hand with left mouse button and the other hand with right mouse button.

BOREDOM FTW!

3 Likes

The Dune Buggy using the new constraints is unlocked. You can check it out and use it in your projects:

11 Likes

dune buggy racing here i come

1 Like

#Inner Animal’s Rat Mobster:


Goal: (imagine them with rat heads)

EDIT: Progress

EDIT: More progress

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Playing around with the physics time and more suspension testing:

Many laughs were had

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@GuestCapone
fite me


not really tho, i’d lose, probably.
but. what you could do. is before you export that to roblox, sculpt some folds and creases onto the clothing, bake normals, apply that normal to the clothing texture, bake combined, then export that texture to roblox.

1 Like

Rocking that new new.



Still need gloves 'n booties.

2 Likes

I wish I had a better rig, baking AO textures is so slow. But I found that this is a really good setting to use:

I get a nice clean bake.


Yes, I will be doing that exact thing believe it or not! I might even do fur… but I’m not sure how to bake fur into a texture, unless you know of a way… if not well, solid color furry is good enough. My current model is 3,336 faces… Not sure if thats a bit high for a character?

Stewart Little?!?! So this is where you’ve been! :smiley:

Oh you know, working;

![](upload://Aai1uCyBJlc4Lh3hjkBErbQ8OVj.jpeg)
__________ #More progress, quick texture: ![](upload://k4YH518qwzD7BDzsE5kKuG02ESn.png)
3 Likes