What are you working on currently? [2016]

What is this, the lounge?

i think this is development discussion. not sure tho

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So many nudes on this thread… @maplestick, is that rope strong enough for two?

they’re not… nudes…
They’re… art!

Spent nearly 2 weeks on this optimization update. I still have some more ideas but it’s helped a lot:

Edit: Just got word that someone’s FPS went up by 20 and someone elses ‘no longer lags’. Some guy that used to get 20 now gets 45

I wish I had more exact numbers but these are just players comments. I’ll wait until my friend tells me how it’s performing. He used to get 12. Then I updated and he got 25-35… Now I’ll ask him to try again with this new update.

#GGNORE
k

Progress on Lucky 38 has been slow due to having to go to the ER for a family member 2 days ago and catching up on sleep all day today;


Also working on new AI’s… sadly this is happening with 200 ais.



heeeeeeeeeeeelp

#EDIT: I am wrong, this isn’t 200, this is 400.
200 AI’s have the same stats, except for the fact that the server script runs 22 times a second and not 10.

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What would make an animator’s day? Dragging keyframes across the timeline? Selecting multiple keyframes? Box selecting multiple keyframes? What about all of the above?

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im in love

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I’m adding that to my animator (box dragging) tomorrow. It’ll make moving all 38 finger joints so much easier. That looks useful.

PS: try having keyframes defined by time lengths, not distance from last keyframe.

They are

From what I can see they are just individual nodes, not time lengths.

?

Each blue dot represents a keyframe at that specific time (timeline labels are in terms of % instead of time in the gif). Dragging the blue dots shifts the times of the keyframes.

This is time dependent. It has a start time and an end time. From what I can understand yours is last key frame dependent. You might have done it to condone to roblox animator instance requirements but I thought I’d sugguest it anyways in case you wanted to try and add it in through some key frame manipulation.

Just so there’s no misunderstandings due to different terminology you use for your animations, here’s what I mean by keyframes and poses:

What you have pictured up there is a transition between two poses. The timeline you’re seeing in my editor is just the list of keyframes (container for all of the poses). Imagine removing the part list completely from your animation editor and only having the numbers up top, and that’s what you’re seeing in mine. A transition between two keyframes on my timeline would mean I’d be setting every poses’ transition to that. In your case, it would mean setting the transition between those two top poses would lock every part beneath it in the explorer to that same transition.

I will have an explorer which can be opened with the button beneath Play, but I haven’t made it yet:

I had to read that like four time to (I think) understand it lol.

So you’re saying instead of showing the motors, you show the time position where key frames are?

If so what if you have motors inside that have different run lengths.[quote=“EchoReaper, post:2827, topic:19325”]
What you have pictured up there is a transition between two poses
[/quote]

Also just to be clear its transitioning from the current pose to the target pose, not from Pose1 to Pose2 (kinda similar to the time thing I discussed earlier)

You can have PartA be in Keyframe1 and the next keyframe that has PartA in it is Keyframe2, while having PartB that first appears in Keyframe1 and next appears in Keyframe3. If I were to interpolate those two parts, PartA would interpolate from Keyframe1 to Keyframe2, and PartB would interpolate from Keyframe1 to Keyframe3. Essentially exactly the same how yours works. To reiterate, I’m interpolating between parts, not keyframes, and what you’re seeing in that timeline are keyframes, not parts. Keyframes are just containers – there’s nothing to interpolate between them.

Here’s an ugly sketch to display the difference:

The top timeline is just the keyframes – the buttons with “…” you see on the light grey bar in the official editor:

The bottom timeline is where you’ll be doing all interpolation and whatnot.

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I got bored so I started making steampunk goggles. Result?

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Baaa baaa baaaaaaaaaa, baaa baananaaa

(those look awesome lol)

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