What are you working on currently? [2016]

Hey who was making a super hot game on roblox? Whatever happened to it?

no clue.
but i accidentally made a thing a little while ago.

if you wanna try it, i have it up here.

The controls are a bit jumpy but otherwise it’s a blast.

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but seriously, how’d you get so many tracers to work at once? i got maybe… 20 at once before i saw noticeable drop.

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You don’t use physical parts.

I use Line Handle Adornments
the only physical part is the gun it shoots from.

Well here I am again, I got bored so I made this silly thing under two hours, as always it turned out decent. I don’t have much use for it though so I’ll probably throw it to the RoVerse guys, lul.

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I tried to model a low poly dergen - erm, dragon. -cough- sorry, friend’s typo getting to me…



Looks too pokemon for me to like it, but it is pretty low poly, only 620 faces (1100 polygons, the most being the eyes)
Although when I remove smooth shading on it, it doesn’t look too bad…

Is there any way to get rid of the sharp edges yet still keep the flat shading on the faces? @maplestick @GregTame

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Beveling and subdividing are the only ones i know. There;s also bevel shaders but those only work in blender itself.

Actually i might have misread, could you rephrase that sentence?

khed allows you to group faces into different smoothing groups manually.

It took me two years to write code to make a flag go up and down.

Most of the time was not spent writing code, but still.

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I might have to commission you for my planet generator project…

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Edge split modifier.

example:


132 tris

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Apoc 2 Buildings








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Buuuut, does that apply via export?


While listening/watching the Rat Pack performing in 65 on my other monitor, I got into the mood to work on a new build:




gotta have Liz from The Chairman on stage, she’s a family legend.

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Yes, just make sure to apply the modifier before exporting.

I’ve errr… made nothing…

Lazy af :confused:

I rarely talk about what I am working on, but here is some of the stuff I am working on for a multi-faction based post-apocalyptic RPG;

(Warning, sorta image heavy?)

Some of the WIP main characters

Some of the WIP locations

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are those made with mesh parts?