Coming this fall… MeepCity has a dark secret, and one man’s willing to sacrifice everything to expose it. How deep does the rabbit hole go? What truth has been buried and who could possibly be behind it? Find out this November.
I’ve been making more progress on my large scale tactical FPS game called “Fireteam”. (Inspired by Squad and ArmA)
I’ve been doing a lot of work on atmosphere, a new map, etc. I got a few screenshots to show off the day night cycle as well as a bit of the characters.
Amazing stuff you’ve got there but found something that you might wanna fix:
Those a gaps between the triangles in the terrain. You’ve probably noticed this but, personally I think those gaps need to disappear (looks cleaner, less likely things gonna glitch through the map via gap, etc)
You should try getting the trees in the 1st, 2nd, 3rd, 4th, 5th pictures similar to those of the 7th picture. Consistent style makes the game look nicer. Or the other way around.