Wait you made that all in one day?
well right now it’s a "huh, so that’s how math.noise works! i wonder what i can do with that…
as for gameplay out of this, i’m thinking something… RTS genre, like age of empires.
But, a Survival x0x type game would be both challenging and fun.
Is that quake or doom or unreal, im getting vibes from all.
Whoa whoa whoa slow down there
if anyone’s gonna do that
it should be me
So I saw @spotco’s post about new audio features, one of them being PlaybackLoudness. Having made my own audio visualizer, I realized I didn’t really have a visualization for loudness, so I made one o.o
Don’t mind the waveform, I add it to my graph visualizations because they tend to be sparse near the top anyway. The loudness graph is a tad more detailed than PlaybackLoudness. I went over the frequencies and plotted their amplitudes on a 0-255 scale, 0 being dead quiet at the bottom and 255 being loud at the top. The graph at the very bottom is just plotting FPS.
I also have other visualizations, and I plan to make them all 3D in the future.
Bars:
Spectrogram:
I feel as though what I’m working on is never interesting enough for this thread, but I’m giving it a shot.
It’s leaning towards DooM for the single player, but the multiplayer is more Quake/unreal still a long way to go though…
Had a 10+ server running well, but there’s a memory leak and eventually the server boots everyone…
Could you modify the running pose to put one front paw before the other? I feel it will make it look much more fluid. (and as far as I know, realistic)
Also, nice animals, I’m looking forward to seeing the kinds of things you make
Just added: seasons!
Summer:
Spring:
Fall:
Snowless winter:
in all seriousness though, seasons might just be a simple ambient temperature change,
ambient temperature effects how plants grow.
Also, to the people who made roblox’s built in terrain generator, hats off to you. this stuff is hard.
any water color change? c;
i was thinking of overall color ambient that went from dull yellow (summer) to a dull blue (winter) over the course of the seasons
That would be a good idea. You can also try changing the colors of the trees (even removing the leaves in winter), and changing the Terrain materials. ROBLOX doesn’t provide a large variety, but there’s enough to make seasons distinguishable with Grass, Ground, Mud, and Leafy Grass:
<img src=’/uploads/default/original/3X/0/1/01b7fcd320d68a70520b95576f91ace4a244aeff.jpg’ width=300">
In summer, your grass should be “Grass”. In fall, switch out the grass under and around trees with “Leafy Grass”. In winter, swap out all grass for “Ground” (bottom left), as it kind of looks like dead grass. In spring, you could do a mix of “Grass” and “Ground”, or just use “Grass”. “Mud” (top right) will also help if you want to make particular areas look especially devoid of plant life.
I don’t want to sound rude but in those pictures I noticed no differences.
But the concept is neat.
Thank you for the much needed picture spam!
That’s the point. It was a joke.
Sorry but I forgot to laugh at how amazingly funny it was :c
WARNING: memes
they’re all coniferous trees, as are the shrubbery.
also, sunrise!
i considered using color correction effect, but i wanted a lighting change, not just a tint on the world.
I’m trying to design a decently large map with a lot of foliage and stuff and I’m really curious how many parts that’s using and what kind of performance you’re getting from that.
well,
with the current seeds i have set, i’m generating 11360 bushes/trees
a tree is 4-6 parts, and a bush is 2.
i don’t have any LOD system in place (yet)
idk how i’d gauge performance… but… i’m getting a smooth 56-60, even when around a bunch of trees