http://devforum.roblox.com/t/quickest-way-of-making-enormous-st-landscapes/29673/7
That’s my topic. It’s probably the main source.
http://devforum.roblox.com/t/importing-heightmaps-into-roblox/15660
That’s the topic I used to find the program.
http://devforum.roblox.com/t/quickest-way-of-making-enormous-st-landscapes/29673/7
That’s my topic. It’s probably the main source.
http://devforum.roblox.com/t/importing-heightmaps-into-roblox/15660
That’s the topic I used to find the program.
Instead of modeling the terrain in Blender you might have an easier time using a program like World Machine. Programs like these were made specifically to generate terrain quickly and realistically and I’m pretty sure World Machine has a free version.
I haven’t used anything like it myself, though. But I would look into it.
Thanks for the suggestion!! I’ll try it immedietaly.
Nice. I’m trying to do something similar to this but with World of Warcraft → ROBLOX, for a super secret potential hack week project.
CROSS-SERVER DATA!?
Wonder what it could be
Meh, it’ll be something more to do with large multi-zone servers. I don’t want to spoil it too much on the off chance that I fail catastrophically and someone digs up this post and asks me about it.
Can’t wait to see it hopefully?
Sounds like you want to change the client’s server smoothly depending on where they are in the world.
I just wish client implementation of websockets was implemented
That sounds really interesting!
Elite Dangerous plz
my LED goggles are nearing completion
looks sick.
My god please, a racing game… make it
ye boi
Been working on a small Halloween event for Heroes! and I dabbled in making a couple scythes in Blender. UV mapping is a really fun challenge, for me! I spent way too long on the second one getting things to unwrap perfectly.
inb4 Transporter the game.
(Also known as Jason Statham: The Game: The Movie)