either way, the last thing i’d need is a whole train derailing because one guy has a bad connection.
instead if the players on the train have no influence on it, they can’t (in theory) break it
which is good when the entire premise of a game is to have a relaxing train ride.
Idk if you know this but none of your gyazo stuff ever works for me.
I use GifCam then upload to imgur and paste the link here. It auto-plays and let’s me use high file sizes.
Weird, lemme try using gifcam instead
GifCam’s ability to export in like 7 different ways + custom FPS = best gif tool I’ve ever seen. Hope you like it!
This work?
Yep!
It’s looking snazzy!
I had the same problem as ScriptOn, but this does work for me. And that looks very cool.
Awesome! If you’re gonna release it I highly suggest you add a slider bar for ease of use
ShareX masterrace
that is exactly how trees work
Welcome @Bluay (not to the dev forums, sadly) to Team !mpact! Here’s his first work for Kinetic Code:
There’s a nomination subforum FYI. You don’t have to plug your co-developers whenever you post their work.
The ammo counter doesn’t add up properly. Heads up.
It does, the gif is just looped very well so it’s hard to tell lol.
It reloads 30 one time, and 31 the next. And at one point, you reload after firing 1 bullet and it reloads 2.
Unless you are making some archaic bullet in the chamber system, then this doesn’t make sense.
That’s how automatic guns work. When you reload them, and there’s a round chambered, you get the 30 in a full mag, + the one in the chamber
When he pulls the mag out, it says 0, when it should actually say 1 then.
Not that I support chambered bullet mechanics for videogames…