What are you working on currently? [2016]

Glad you enjoyed it :stuck_out_tongue:

I doubt mine will go anywhere. I just wanted to see if I could do it. :stuck_out_tongue:

Finished another character for Q-CLASH!

http://i.imgur.com/mLk7Q0D.gif

23 Likes

The original half was pretty solid but the new shots weren’t as cinematic and it felt rushed. Also couldn’t read the text very well at the end.

3 Likes

That missile from the jet to the tank felt very unsatisfying when it impacted. Some sort of better explosion/rattling the tank around after it’s hit and maybe a grey explosion impact decal on the ground underneath it would help a lot, I think.

Edit: Oh and particles!

7 Likes

I created an algorithm back in high school in my free time that works like a green screen that preserves transparency

It takes the image with a black background, the image with a white background and compares each pixel to create a transparent image.



Result:

I wrote it in C# It’s really helpful for making thumbnails/icons and I still use it today.

I’ve always wondered if this could be applied to photographs

18 Likes

Download please?

3 Likes

Remaking my IK library.

But I ran across this:

One day. One day.

Try using atan2 instead of atan.

No idea if that’ll help you, but it helped me get some weirdness fixed.

The Cloven Hoof is really shaping up now. Here’s what I have now VS the concept art I’m working off of.

8 Likes

I don’t use atan2. I use quaternions to get direction and trig to get arm angles.

O boi.

O this reminds me. Now that my character rigs use motors instead of anchored parts I can only solve for IK when the other characters move their gun! AKA: Only do the calculations for the other 23 people in the server if they’ve changed the position of their gun relative to their head. When they’ve not done anything in the past frame it’ll just do nothing, which will work just fine (and look just like it does now!) without any more math done that frame (or the following ones, depending on whether or not the character moves his gun relative to his head)

I never met a sunset I did not like.

13 Likes

I love that style of building.

2 Likes

Needs to look more in ruins. Don’t forget that nice tire. :stuck_out_tongue:

slow piano music would be better

Fixed like 10 bugs (closer to 20). Changed a few other things: https://www.roblox.com/games/401356052/Test-Plaise#!/game-instances

Added it for leg and fixed a few bugs:

Now I just need to slap this into a plugin and make an animation system.

Move the leg target left/right. I’m curious with how it looks.

Game currently needs:

  1. More realistic movement for other npcs (probably on the list)
  2. Players that are more visible - It’s so hard for me to spot anyone in the game :frowning:
  3. I struggle up the stairs

How do you do the collision detection?