This is gorgeous.
O_o
The Plaza just took a dark turn to overseas warfare operations
Concept CFrame Train…
As awesome as that is,
I don’t think I could ever make anything like that.
With your trains not being MUs I can imagine it would be a much harder task but really the code is quite simple. I think the concept I made was about 75 lines. Worth considering though!
I’m not sure I’ve heard that term before, what does “MUs” mean?
It is train-talk for Multiple Units. Trains where there are motors thought the trains and the coaches are in a pretty much permanent position. I think the Acela is the only one in america. Very common in Europe and Asia.
Example
![|666x500](upload://gyg0Al6Lovg99RBSBBthGBS6viC.jpeg) (Class 172 DMU)Who’s the little guy riding in a mine cart?
Can you say First Person RPG
https://gyazo.com/4d6f03d7134d053d6906f0c2547cb324
Everything up until this point on my game was backend scripting, i put this together in little under 20 minutes and its already going good
Thank you guys for your constructive feedback I appreciate it
I was a bit blunt, sorry haha
Don’t you love it when metaprogramming just works?
The table which I was indexing was:
{ "test", { "woo", { "asd" } } }
Adding operators and stuff to Lua is really fun. Here’s what I’ve added so far:
new Part -- new <ClassName> -> instance.new(<ClassName>)
new Part is BasePart -- <object> is <ClassName> -> <object>:IsA(<ClassName>)
game ? Parent ? Parent -- <object> ? <index> -> doesn't error when trying to index invalid items
"1" ~ 1 -- <object> ~ <object> -> fuzzy equality (e.g. same type)
table["key", "otherkey", 1, 3, game, ...] -- table[a, ..., b] -> multidimensional table index
++,–,+=,etc pls
I tried adding those but for some reason Metalua doesn’t seem to like multiple characters in operators, which is strange, because they define their own multiple-character operators and they appear to work just fine.
stop. please.
for the love of all that is sacred.
Is that with rbx.lua?
To be honest, I have no idea. It’s sort of a puzzle game… I guess? I jumped into it without really planning it and after a few days of work it’s looking to be at the very least interesting. I doubt it will be very successful, which is the entire point to making games (at least for me at this point), but at least I’m having fun making it.