Several vehicle changes, including new rims @asimo3089 made. @DTF made some awesome subtle environment sounds, and crafted great sound effects for tunnels. Uses reverb, echo, and equalizer (thanks @spotco!)
Here’s an outtake that I was going to use before we recorded a better one if anyone wants to see more footage
Love it
Making more gun models for a game
M93R
Makarov PB, integral supressor
Colt Detective Special
FNX45
M249
Working on a game framework for a secret project:
I feel like by the time I get to the end of designing the framework, I’ll probably have over 25 modules by the time the framework is complete. I don’t see how other games have over 100 scripts.
We have a seven week long class where we need to create a program or a game of our choice. I chose to create PacMan with a map editor.
I’m working on getting a girlfriend. Still don’t really know what it is but it sounds really nice.
(Comedy gold!)
All joking aside, I’ve been working on my own project, an extension of a 2012 project called “Dragon RP” - This new project is focused on being modern. Pictures coming real soon.
Some of its features / cool details:
- A unique chat engine I built from the ground up
- All FE code that crosses the boundary of client/server is passed through one RemoteEvent/RemoteFunction (See http://devforum.roblox.com/t/my-practices-on-remoteevent-remotefunction/33773)
- I need more details but class just ended
brb
MICHAELSOFT Binbows interface
please stop what did Law Doors do to you (it’s funny because … bill/law … gates/doors ??)
I created my first open source library
What it does:
- Allows the client/server to both have invokable functions that can be called from either side. (Like remote functions)
Why did I make it?
- I needed an easy solution to get data from my bot to my website (separate processes)
Wasn’t to hard to make, and its probably terrible anyway ;p
Things are getting a bit wacky!
EDIT: SCIENCE HAS GONE TOO FAR!
EDIT 2: Idk but it looks cool!
Did some more work on my Unity school project and added a title screen.
I modelled the car in blender (I’m very new to modelling so it’s not too good, when I finished it I realised that I had to flip the entire thing around. And then I had problems with half of the faces rendering inside out so I had to manually flip their normals)
Behind the scenes:
flying bricks
INTENSE MULTIPLAYER ACTION
Thanks for playing guys!
I felt the music fit those sweet colors that we were using (ignore any bugs you may see pls <3)
Bomberman much?
EDIT:
Yeah, I was just looking at that up.
I think you may or may not mean Bomberman, but yeah I drew quite a bit of inspiration from it.
I used love2d to help me create a sprite sheet for circle bars. Thanks @loleris for the idea!
I made it more detailed and uploaded to roblox. Final result:
The gif is slow, but it’s actually very smooth ingame. \o/
This is really nice!
I’m not working on anything, But my Body is working on recovering from pneumonia, But in all seriousness I’m working on setting up a web-forum for ro-trek After, I recover of course.
So I accidentally took a 2 year hiatus from working seriously on anything, because I felt discouraged, but in mid January I decided I should just commit, so I’m working on a game loosly based off of a mixture of spleef, ‘the floor is lava’, deathrun, and the darkness. It’s mostly just framework atm, but I do have one map two thirds done, and a half finished lobby;
I have 4 pics posted here
Here’s one of them:
Hopefully I’ll have more interesting stuff to post in the future