What are you working on currently? (2017)

No pictures yet but I’ve found out two things:

A: My current system can’t save more than 2,800 camos/skins which results in data loss for the more hardcore players who pop these things open like nothing for youtube videos or something.

B: Loading 2,800 GUI’s into a ScrollingFrame leads to massive 1.4 second lag spikes.

Worked on the save system a bit. After some optimizations I can now save 9,100 camos/skin instead of the old 2,800 which I think is as good as I’ll ever need it to be. Deleted the entire inventory GUI code and working on a LOD-type system where it only parents and does the math for the visible portion of the Canvas which it figures out using CanvasPosition + CanvasSize.

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