The lighting in the walls are highly unrealistic. Light does not fade inward as it gets dimmer. Please fix.
Can’t believe I missed an error that big. Thanks for pointing that out!
Is that hologram a trail?
Got a link to the place or still a W.I.P?
Working on this, I’d love to get some feedback on it. It’s in no playable game state, it’s quite literally just some basic maps thrown together for an early test build. It’s likely riddled with bugs right now, especially with replication.
Person: “Programmers can’t make decent looking graphics”
Me: Hold my bee- -Realizes not old enough for beer- water.
First thing is an information sign, next 2 are decoration, and last 8 are marking material.
Video titles says it all
and for those too lazy to check
Engine spooling
Switches
Consist Tilt
oh, and i changed the engine sound a bit. couldn’t find anything with enough power, but it’s better than the motorcycle engine.
it’s kinda hard to show off sound effects with roblox’s A\V sync issues…
0:42
that’s tilting alright
Wipeout got a lot more entertaining.
Press “F” to pay respects.
Much better lighting on the walls… though the ominous green color to everything was so much cooler… Wait there’s a janitor there? OwO
Rule #1 of any corporation, make friends with the janitorial staff and they’ll let you in anywhere, especially in the restricted access areas if you uh… Promise them that a certain problem on the top floor goes away and there wont be a mess to clean up afterwards if ya know what I mean.
(Nice detailing there, I like)
A developer I’m in a discord server with showed me some natural animations he made, they’re pretty neat:
Trying out trails for the first time! (You may need to click on it to see the GIF.)
It’ looks fun but the camera feels like it’s inside the torso.