Here’s some UI work for the obby I’m working on.
Most of the basic stuff is finished. More complicated stuff coming soon. Still have a lot to do!
Here’s some UI work for the obby I’m working on.
Most of the basic stuff is finished. More complicated stuff coming soon. Still have a lot to do!
It’s missing a developer in a squirrel costume dabbing.
Attach the camera rear facing to the proceeding point.
Cool, I assume you’re going to add more smooth transitions between the idle and walking animations?
We’re removing the face turning and leaving the character facing the direction he was walking in.
You reminded me of a classic windows 7 screensaver
verlet integration rope physics
(I know rope constraints exist but they tend to spazz out under certain conditions and are harder to sync)
That’s one swole looking bro. What game are you making?
A ragdoll orientated game based around happy wheels and wipeout
We’re planning on releasing in about 5 days
I thought manually moving the Jetways was boring… so why not automate it.
Starting with this…
Edit:
How about some runways?
2 things
made an unweathered SD40-2
and a locomotive brake system.
probably gonna make a few other rolling stocks. maybe a locomotive as well too. a new layout requires new trains after all.
>unweathered
>motorcycle engine
what is this, a toy train?
Jokes aside, pretty neat! The train community at large has taken to using VehicleSeats to treat each car as its own MU-capable locomotive. Constraints definitely give you a better option.
pretty much, ye. i want to make a bit more of a lighthearted train simulator, similar to the “Trainz” series, where it’s a lot more about driving around and having fun than actual realism.
plus, if i say it’s an unweathered model, i don’t have to spend hours texturing it
Most people don’t spend any time texturing their locomotives on ROBLOX
It’s that guy Legoman back at it again with the apocalyptic builds. Still just a teaser tho
I think I love you.
o_O