What are you working on currently? (2017)

If you’re talking about the rig interfering with the camera, I’ve already got plans for that.
Apperciate the offer, though.

https://gyazo.com/32bf6f5e4e29f7791823122304802e03
I’m trying to make my color picker less terrible… So far, so good.

1 Like

You forgot to add Comic Sans

It’s happening.
Except I had to shut down the game twice because it kept kicking people and I couldn’t figure out why

More elaboration on what’s going on:

  • New songs
  • Hommarju - Gott (SDVX)
  • Snowman - Junbi Unyou (SDVX4)
  • Kaneko Chiharu - X談 (XDan) (Taiko no Tatsujin)
  • BlackY - Harpuia (SDVX2)
  • Chroma - Black Emperor (SDVX2)
  • P*Light - Gekkou Ranbu (SDVX3)
  • ぺのれり - Preserved Valkyria (SDVX3)
  • Amane (Rolling Contact) - Technical Master (SDVX4)
  • New Charts
  • Angel dust (SHD)
  • 神威 (Kamui) (SHD)
  • Noisy Minority (SHD)
  • SOUL EXPLOSION (Super)
  • Aki Nation (Super)
  • If (Super)
  • New SurfaceGui-based playfield cuts down on some resources
  • Daily Theme Rotation System
  • Sunday - Easier clears, 0.75x Volts/Amps
  • Monday - i forgot
  • Tuesday - Death Mode Available
  • Wednesday - 1.5x Volts
  • Thursday - Generators give 1 better than generator type than usual
  • Friday - 2x Volts/Amps
  • Saturday - 1.5x Amps
  • New difficulty, SHD
  • Name is a reference to the SHD difficulty in EZ2DJ
  • Uses a number of stars instead of a numerical counter, from 1 to 5 stars
  • This is a reference to CHUNITHM’s WORLD’S END difficulty, which used the same count system
  • Anything past 3 stars is considered an ‘overjoy chart’ (not to be taken seriously under normal circumstances)
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Players are looking for gameplay yet devs for FPS games make elaborate “frameworks” and animation editors and in the end no game comes out because they are over doing it :frowning:

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Making mountains with smooth terrain brushes -> Hours
Making mountains with some points -> Seconds

Work smarter not harder.



30 Likes

Have you worked on creating a Model3 as a mid tear vehicle? Has to be one of my favorite car designs in existence.

Image of a Alpha Tesla Model3:

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Tried my hand at FL Studio and oof

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I make my mountains in blender and convert to smooth terrain

I’m actually making original designs not really based off anything existing, because you know, copyrights :stuck_out_tongue: .

(Btw I wouldn’t call it an alpha, they just launched production a few days back, yay!)

I know, i’m a huge Tesla supporter :grin: !

Was just referencing the Model3 in the image as an Alpha Car (since it was at the unveiling). Now their entering into the production ramp-up phase.

Mine simply just makes a bunch of triangle parts and then uses @Maximum_ADHD’s triangle to smooth terrain function for the convert part. Is that similar to how you are doing it? Do you have any results to post? Theres similar discussion here: http://devforum.roblox.com/t/smooth-terrain-and-obj-importing/14773

NVM im mistaken, Clone also made a obj importer a long time ago:

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I think he referenced the alpha model because the design looked much better than the actual production model.

No, I meant that you can animate a rig in the workspace and have a clone attached to the camera give you instant feedback as to what it looks like.

Oh, that would be very useful actually.

mo’ masks mo’ moni

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Scripting is more my thing - but my first proper attempt at a showcase seems to be going okay.

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Yeah I just take a .OBJ file from blender
and draw the vertices with writevoxels

Made a gun.



pewpewpew

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Almost done with my full renovation of RO-Port Tycoon. It only took about a month of work here-and-there to do just about everything. You can see on my Trello board that my backlog is slowly dwindling.

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