Wait, I know that place, I didn’t remember it’s name but that image was instantly familiar. That’s Kingdom Hearts 1.
Man I spent so much time getting beat up by Riku on that little island. It’s looking good.
Wait, I know that place, I didn’t remember it’s name but that image was instantly familiar. That’s Kingdom Hearts 1.
Man I spent so much time getting beat up by Riku on that little island. It’s looking good.
Thanks!
Kingdom Hearts is one of my all time favorite games and I’ve spent years playing it over and over again.
This looks amazing! Definitely interested in seeing this progress…
Continuing my venture towards completing Neutronium City. Right now I am focusing on immersion, so i’m coupling audio with various types of actions (turning invisible, locking doors, symptom noises, ect).
Side view of city:
Target-Chamber Fusion Reactor:
Futuristic Tesla Battery-Packs:
you all know me, i’m a lazy ####
I just don’t have time to make maps
so i train computery to do it for me
step 1: terrain
(visualized for your pleasure)
step 2: turn the small map data into big map data.
this has it’s limitations, but planned release world size is only gonne be 50x50 tiles, finalized tile size will be 512x512. giving the world size of 25600x25600. might run into floating point errors, might not… i’ll burn that bridge when i get to it.
Your map would look a lot better if you used smooth terrain
I’m sure it would, but it gets more complicated when you have stuff like ‘world replication’
the idea is that the client only gets the chunk it’s in, and the surrounding 24 or 8, so you can run it on a potato and/or mobile
I made a silly audio visualizer using gui fireflies. Y’all can try it out here if you want.
StreamingEnabled + automatic smooth terrain LOD.
If not, you can use TerrainRegions to store terrain and load them in chunks
I have mainly been working on a project called ‘RoVerse’, but I thought I would share some stuff that I’ve done in the meantime.
I made this FPS Framework 2 or 3 weeks ago, which turned out pretty good ( sorry for no audio ).
But I had multiple problems with using the roblox animation instances and their editor so I decided to halt development on the FPS framework and to begin work on a custom animation editor instead, here’s the progress on that:
Summary of most FPS games on ROBLOX:
Probably true.
Reworking some “Starter Vehicles”, too good for a starter? (going for a saloon-ish car, like an Impala, but modern.)
Is it an issue with seeing what you’re animating? I’ve got a plugin that allows you to alter a 3D animation model while viewing the results from first person, if you’re interested.
If you’re talking about the rig interfering with the camera, I’ve already got plans for that.
Apperciate the offer, though.
https://gyazo.com/32bf6f5e4e29f7791823122304802e03
I’m trying to make my color picker less terrible… So far, so good.
You forgot to add Comic Sans
It’s happening.
Except I had to shut down the game twice because it kept kicking people and I couldn’t figure out why
More elaboration on what’s going on: