Weren’t Connectors called Welds back in the day? Or was it called Welds later…? I can’t remember.
Ah… now that is how I remember old Roblox.
https://gyazo.com/8194bb7f1ee160323d068b553f8327c2.gif
Weren’t Connectors called Welds back in the day? Or was it called Welds later…? I can’t remember.
Ah… now that is how I remember old Roblox.
https://gyazo.com/8194bb7f1ee160323d068b553f8327c2.gif
You can definitely just measure the FPS constantly and add/reduce workload to get to that 30fps threshold, but I jest
Who said old ROBLOX maintained stable 30 fps?
I remember Old Roblox hitting further than 30 FPS for sure.
If yall really want some nostalgia then this old version of studio will do the trick.
Edit: I think its official title was “Studio 2006”
while true do
game:GetService'RunService'.RenderStepped:Wait()
local t0 = tick()
game:GetService'RunService'.Heartbeat:Wait()
repeat until t0 + 1/30 < tick()
end
Close enough :^)
I didn’t say it was lol, it just wouldn’t go above 30 because it was capped.
Damn I didn’t think that would actually work. I thought it would just flood the instruction queue forever.
Won’t this hog up other Lua resources though?
Well, half of the time (if the game would’ve normally run at 60 Hz) it would be spend nothing, but the other half should just run normally. I don’t think there’s a way for us to keep one thread at the beginning of the task scheduler’s queue.
Finally about half done with the gameplay UI for Sound Volblox III
The video doesn’t show it, but I also had the score counter ready to go and works with the old code with almost no alteration
Within 6 hours of my last post, I now have the full UI assembled and animated, I just need to do something about the white text sometimes blending into the background, probably just a drop shadow on each letter label.
Also throwing this in here: over the course of working on this UI all day, I occasionally got bored, so I did work on a remix of the 2P Versus theme from Dr. Robotnik’s Mean Bean Machine, which was also the final boss theme of the original Puyo Puyo.
My place is directly based on this build I have:
I’m trying to restore this era of Roblox in a manner that is actually legal.
The Lua pipeline is nonpreemptive, so it’s only hogged in the sense that scripts are throttled to 30hz.
Dang… that is creative…
Now to make a frame rate limiter plugin.
Are those frames or LineHandleAdornments (or ???) ? Can’t tell due to video compression