Damn I didn’t think that would actually work. I thought it would just flood the instruction queue forever.
Won’t this hog up other Lua resources though?
Well, half of the time (if the game would’ve normally run at 60 Hz) it would be spend nothing, but the other half should just run normally. I don’t think there’s a way for us to keep one thread at the beginning of the task scheduler’s queue.
Finally about half done with the gameplay UI for Sound Volblox III
The video doesn’t show it, but I also had the score counter ready to go and works with the old code with almost no alteration
Within 6 hours of my last post, I now have the full UI assembled and animated, I just need to do something about the white text sometimes blending into the background, probably just a drop shadow on each letter label.
Also throwing this in here: over the course of working on this UI all day, I occasionally got bored, so I did work on a remix of the 2P Versus theme from Dr. Robotnik’s Mean Bean Machine, which was also the final boss theme of the original Puyo Puyo.
My place is directly based on this build I have:
I’m trying to restore this era of Roblox in a manner that is actually legal.
The Lua pipeline is nonpreemptive, so it’s only hogged in the sense that scripts are throttled to 30hz.
Dang… that is creative…
Now to make a frame rate limiter plugin.
Are those frames or LineHandleAdornments (or ???) ? Can’t tell due to video compression
Inverted spinning mesh with rainbow texture?
Lizard melon man makes a cool rainbow.
They’re frames. LHA is a good idea too I suppose.
@maplestick It’s an outline object that can take any random points, build a convex hull, and stitch it together with lines. Good for highlighting things. Like a selectionbox, but prettier.
Playing around with FreeCamera after rigging an R15 Noob to my game’s Minotaur for use as a costume.
I’ve been making so many random videos with FreeCamera…
That breach was suprsisingly musical
WIP