You know I had to do it to em
I am hesitating a bit on uploading this. Came out pretty well though.
For feedback I’d make a less jumpy transition from the ground to rappeling state
Overhaul of the entire GUI for Wild Revolvers. Made the user experience better by consolidating primary features into one main menu!
please sell this
I’ve finished the first iteration of the ConstrainedMarkers Module:
https://www.roblox.com/library/1251749999/ConstrainedMarkers-Module
marker-demo.rbxl (24.4 KB)
Cries because
01:25:33.255 - ServerScriptService.Script:39: Random type is disabled
Turned the ROBLOX avatar into a zombie that breathes fire (actually the roblox logo) and yells ITS FREEEEE
I had to screw something up. Fixed.
Achieved a pretty fluid animation!
https://i.gyazo.com/5281ea31436d4253c01608ee40916909.mp4
That looks really cool. Some of my thoughts:
It really does look too dark; I’m planning on adding lights around the track, but for now I just wanted to show my progress on the track itself.
I used to always use studs as a unit of measure, I guess it kinda stuck with me as a vestige of the past (and it’s not even accurate; I’m showing actual speed*2). F-Zero used km/h, I could switch to that.
I got distracted while working on my city game and started creating a mountain range with hiking trails
Here’s the view from a high altitude trail
I’m gonna write a plugin for placing trees because rn it takes too much time and I need a lot more
I’m gonna just… add more details like rocks and trees and stuff in time. It will be my little way to escape from the headaches of scripting every once in a while
Gazing out the window of my suburban house
octagonal L85A2 for a customer
first gun in months and CSGv2 is great so far
Before:
Please share that plugin if you end up making it. Placing tree models on triangle terrain is so annoying.