One thing you could do is separate it into two different feedback channels with a filter, one consisting of players with 1 year + account age or something + DevForum members, and the other with the “I SAW COP HACK PLEASE FIX” people. May make it more manageable.
Congratz on that release!
Must’ve also experienced that amazing feeling when you see your player count rising steadily in the middle of the night .
Looks cool; was this just for fun?
The weapon was originally just a personal project, but we had an assignment for uni lately where we had to make a sci-fi FPS. I got a bit too ambitious for what I wanted to make in the short period of time we had, so in the end when I had most of the environment done I realized I didn’t make a sci-fi weapon yet. Because I was pretty much out of time I decided to retexture this UMP to make it fit in more haha.
I was bored today, so I decided to make this Japanese snack bar. Not sure what I’m going to do with this.
I ran into a player with a teleportation script.
So I was essentially fighting a wizard.
Needless to say I didn’t win.
I can agree I’ve encountered one as well.
Um… kind of…
Familiar - yes, where from - no idea
Think rpg.
The UI for my ship is coming along:
The interface is meant to be a kind of 80s retro-futurism. The screens represent monochrome monitors where the colors are that of the player’s team, with additional colors for the 3D elements.
Here’s the beginning to a space ship I’m making. This one carries cargo.
Accuracy / Evasion / Dodge chances and damage mitigation (Armour and elemental resistances)
Elemental status ailments(Ignite, chill, freeze, shock, poison)
I got first place in a 28 hour game jam with Roblox: Refraction
<img src=http://i.imgur.com/TsFHjpK.png’>
You control a “beam of light” which tries to access portals via refraction, reflection, and other light affecting phenomena. Simply click to move and to use any abilities, and press ‘r’ if you get stuck in a stable orbit.
This project was new to me in two ways. First, I made my own class system for defining objects in the game, which I have not done before. Second, the game has 1000 lines of code, despite the small time frame.
For the third day in a row, we have SMASHED our previous peak concurrent users record!
This is incredible. We aren’t even at our peak play time yet.
EDIT: 69k
Is that the highest concurrent player count ever?
I heard it was PBB with 70k.