I could do that.
Messing with my animation system.
I’ll improve it when I get home. (Need to add torso rotation and improve the bounce with other easing styles.)
Inspiration
Already updated that other post lol
Hit with rolling rocks? I could beat that in 0.5 A presses.
make the arm movements kind of angled and not directly to the side.
I would, however I dont like carbonated drinks
But its nice to know there is someone in my area that devs
This looks really good
Like one of those old gamecube games
This is actually a good sign lol. Finally got back into studio after almost a month break.
Hooking the KC player movement into default server characters for smoother interpolation.
Update:
Slightly better and video is longer.
- Should be /e dance4.
- Should be part of some meme animation pack.
- Shouldn’t exist.
0 voters
Wow! You have the excat same ideas that i have for that game i am so amazed with that map! Would you like tp work with us and make us differemt maps like that one?
Started the first part of my English project due in 2 weeks.
First, I needed to remake the Imperial IGV-55 Surveillance Vessel.
Next I need to make one room on the inside… then I need to make a modified version of Dante’s version of hell (same sins, different punishments with adding a character per circle).
Finally got player ragdolls working properly with R15. Had to disable the death state on humanoids, and make some limbs not collide using a Stepped connection. Feels super hacky, but it works and is just as smooth online!
I did! For some reason though, my character kept vibrating weirdly. Might have been because the joint layout and limbs are different from the normal R15. Making the upper limbs not collide fixed it. Disabling the death state was so that I could keep any welds/motors in the character that I wanted (the gun), and I actually found that out through your documentation!