What are you working on currently? (2017)

I could do that.

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Getting hit with rocks

https://gfycat.com/ComplicatedAnguishedHedgehog

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Messing with my animation system.

I’ll improve it when I get home. (Need to add torso rotation and improve the bounce with other easing styles.)

Inspiration

https://youtu.be/bzJDimvPW1Y

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@loleris

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Already updated that other post lol

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Hit with rolling rocks? I could beat that in 0.5 A presses.

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make the arm movements kind of angled and not directly to the side.

I would, however I dont like carbonated drinks

But its nice to know there is someone in my area that devs

This looks really good

Like one of those old gamecube games

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This is actually a good sign lol. Finally got back into studio after almost a month break.

Hooking the KC player movement into default server characters for smoother interpolation.

http://i.imgur.com/XoA6SLN.gif

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I worked on a game exactly like this awhile ago for a gamejam!! Can’t wait to see yours!

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Update:

Slightly better and video is longer.

  • Should be /e dance4.
  • Should be part of some meme animation pack.
  • Shouldn’t exist.

0 voters

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Another day another weapon animated… like 10 more to go…

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One of my game devs and I built a USPS mail truck:


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Wow! You have the excat same ideas that i have for that game i am so amazed with that map! Would you like tp work with us and make us differemt maps like that one? :heart:

Working on a diner. There’s going to be an interior eventually, just need to carve it out.

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Started the first part of my English project due in 2 weeks.
First, I needed to remake the Imperial IGV-55 Surveillance Vessel.

Next I need to make one room on the inside… then I need to make a modified version of Dante’s version of hell (same sins, different punishments with adding a character per circle).

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Finally got player ragdolls working properly with R15. Had to disable the death state on humanoids, and make some limbs not collide using a Stepped connection. Feels super hacky, but it works and is just as smooth online!

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Did you ever try this model? I didn’t do anything hacky with it, and the ragdoll works fine.

I did! For some reason though, my character kept vibrating weirdly. Might have been because the joint layout and limbs are different from the normal R15. Making the upper limbs not collide fixed it. Disabling the death state was so that I could keep any welds/motors in the character that I wanted (the gun), and I actually found that out through your documentation! :stuck_out_tongue: