@BlastB00M
Can I have the texture ID for the road?
Sure!
It’s this with the transparency increased.
Made a progress bar for doing tasks in my game
I know, kind of swift after each other, but this could be an even higher rank. Somewhere near the highest tier, perhaps I’ll just need to fix the fire a bit and adjust some colors here and there.
Ah I see, well I haven’t seen the tool myself I just heard that’s what they used to take it. The person who did has been selling it to various people already and claims to have made almost 100,000 ROBUX. Anyway, I don’t want to throw this great thread further off topic with stories of shady behaviour by other people. Happy to answer any questions anyone might have in my PM’s though!
Yay, back to working on GUIs! [The icons are just placeholders which I found]
The whole gui uses a single image, manipulated with the 9-slice features. (Besides the icons)
Currently trying to expand to new materials… I’m trying marble and I don’t think it’s turning out TOO bad.
messing with animations (Thanks to MemoryAddress for advice)
But soon realized that walk animations have 6 steps to them, not 4… Welp, back to the CFrame board.
You use roblox animator for animation or scripting?
You and jcfc should team up lol
finishing up the outfit for use on ROBLOX.
couple of changes still need to be made, but i think it turned out ok
still not sure where the weird shading is coming from…
lack of even topology is the problem. When reducing models the #1 thing to keep in mind is even vertex distribution to keep the shading smooth.
I was thinking that…
but when i looked at roblox package models, their vertex distribution is also really uneven, but you’ll notice that problem doesn’t happen…
Looks way better than my half baked attempt from a while back
Needless to say animations are not my forte
that looks awesome, better than my stuff at least, but also…
but at the same time…
WARNING, meme
I’m leaving ROBLOX later this year so… its time to start messing with rendering!
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