Decided to implement Python into my game engine, rather than Lua (honestly because Its very much organized imo) and with these few lines
I get a pretty okay 3D scene to move around in
(Sorry I post a bunch about this, but it’s always exciting )
Decided to implement Python into my game engine, rather than Lua (honestly because Its very much organized imo) and with these few lines
I get a pretty okay 3D scene to move around in
that knight has a minigun
hehehehehe
i made something like this but porting it to matrices was ugly and overly complex, would you be interested in trading code?
Sorry, tis for my dev studio only.
Webpage
Made a webpage for the conglomerate group that all my games are under for a college assignment. All the noobs were using Wix and the CS veterans were using HTML/CSS. This is my first HTML/CSS project so don’t roast it too hard
Old game
I’m not actually working on this, it’s a project from Christmas of 2014. The code was so horrendous that I couldn’t progress with it, this was my first fully coded game. Here’s some gameplay
Camera movements & map
https://gyazo.com/edaae546feb58d9e99ea1735e542acab.gif
Moving units and building resource extractors
Building a city
What my code looked like in December 2014
https://checkex.herokuapp.com/
I made a chrome extension analyzer.
It tells you whether or not the extension tries to steal your .ROBLOSECURITY cookie and tells you the method it uses if it is malicious. It won’t find everything ofc.
How:
Gonna make a list of “already analyzed malicious extensions” too.
Test
Test
Eat a Snickers.
Custom humanoid system. It can move and jump aswell.
Will add pathfinding/proper walking soon. As well as a brain.
And when it comes time to replicate, it will extrapolate (maybe, not 100% sure for now if it’s necessary) and the client will have the actual body (may or may not be a humanoid.)
There’s no secrets lol. It’s just cframing and rays.
Which reminds me, I should add horizontal collision today…
I knew it :3
Awesome. Thats the best way… although I’m interested to see how you handle horizontal collisions, mine are ok but not perfect.
Out of curiosity, which Humanoid limitation(s) made you decide to make your own?
God i’d love to render this with my game engine, when its ready of course. Its such a scenic… scene.
I’m only doing basic collisions because this is for an AI/NPC system rather than for players.
If it was for players, I would probably allow the humanoid to “slide” on walls.
@EchoReaper because making ur own thing is funz.
Well, probably because I don’t want a r15 humanoid on the server as well as on the clients. Even though it’s probably not much of an issue…
Also, I feel that a custom humanoid system is more open to more possibilities, such as going through walls/players, not tripping randomly, etc.