Just about finished her head. Happy with the results. Time to move onto modeling the rest of her body… Although I’m highly unsure how I’ll model the fur.
not any way how you’re doing it… at least as far as i know. i don’t use hair a whole lot.
Decided to implement Python into my game engine, rather than Lua (honestly because Its very much organized imo) and with these few lines
I get a pretty okay 3D scene to move around in
(Sorry I post a bunch about this, but it’s always exciting )
that knight has a minigun
i made something like this but porting it to matrices was ugly and overly complex, would you be interested in trading code?
Sorry, tis for my dev studio only.
Made a webpage for the conglomerate group that all my games are under for a college assignment. All the noobs were using Wix and the CS veterans were using HTML/CSS. This is my first HTML/CSS project so don’t roast it too hard
The name of the group is a joke on a roblox blog written in 2014 about After The Flash. The blog kept referring to “After The Flashstorm”, but the game’s actual name was "After The Flash: Sandstorm
I’m not actually working on this, it’s a project from Christmas of 2014. The code was so horrendous that I couldn’t progress with it, this was my first fully coded game. Here’s some gameplay
Camera movements & map
Moving units and building resource extractors
Building a city
What my code looked like in December 2014
I made a chrome extension analyzer.
It tells you whether or not the extension tries to steal your .ROBLOSECURITY cookie and tells you the method it uses if it is malicious. It won’t find everything ofc.
- Paste a chrome extension url like this: roblox+ by webgl3d
- Hit enter
- Read and stuff.
Gonna make a list of “already analyzed malicious extensions” too.
Eat a Snickers.
Custom humanoid system. It can move and jump aswell.
Will add pathfinding/proper walking soon. As well as a brain.
And when it comes time to replicate, it will extrapolate (maybe, not 100% sure for now if it’s necessary) and the client will have the actual body (may or may not be a humanoid.)
There’s no secrets lol. It’s just cframing and rays.
Which reminds me, I should add horizontal collision today…
I knew it :3
Awesome. Thats the best way… although I’m interested to see how you handle horizontal collisions, mine are ok but not perfect.
Out of curiosity, which Humanoid limitation(s) made you decide to make your own?