I’m planning out my first ever computer build! It’s a sin that I haven’t already as a computer science student. Here’s the parts I have so far! (I won’t build it until I have more space in my room but these parts have reduced prices currently so I snagged them whilst I could)
If the textures would be fixed so they do not stretch so much it would look perfect. For now it’s cool but my eyes can’t really focus on anything else than melting stones.
Reworked part of my scripting in my game engine.
In addition to the operations in this picture you can use: +=, -=, *=, /=
AND if you perform an operation on say… a Vector2 with a Vector4, the result will be upcasted to a
Vector4, so that means the Vectors can inherently be Mutation interfaces aswell.
More operators to come: v1>>v2 (v1 lerp to v2), v1<<v2 (v2 lerp to v1), v1>>=(v2, ratio) (controlled lerp, for inbuilt easing.)
In the future I’ll probably add %, %=, rounding, inverting, negating operators to the Vector classes.
EDIT: I didn’t write out one of the lines right, is #prints Vector3(.3333,.6666,1) heh
I don’t really like showing what I’m working on in fear of looking like I’m trying to be a show-off. However, this build is going to get abandoned so I might as well show you guys before I move on to my main project.
There’s nothing to fear; in fact I’d rather if you show of you work because I get to see how impressive other users build’s are. And I must say I really love the overall contrasting yellow, juxtaposition with the darker colours really make the rich gold fortune feel. I really like what you did.
Keep up the good work.