This is really cool!
(I was trying to work on something like this years ago, could never get it working)
well yeah… but some people do numbering and lettering.
but it appears i’m doing this whole thing wrong…
http://i.imgur.com/QUsDsMw.gif
Trails are fun. Can’t wait for .FaceCamera to be enabled so I don’t have to do hacky things.
Just started work on my new 3D-ish UI that works (so far) and just completed my first prototype of my fast-paced combat system. My combat system supports the controller and keyboard+mouse and can switch in real time, has a working parry/block, and dodging which gives invincibility frames to the user. Players can also animation cancel from attack -> dodge.
I’m actually surprised it works so well and especially with FE. The pictures below shows my first class only.
*NIN’JADIT - more UI
More UI stuff.
The lighting in the walls are highly unrealistic. Light does not fade inward as it gets dimmer. Please fix.
Can’t believe I missed an error that big. Thanks for pointing that out!
Is that hologram a trail?
Got a link to the place or still a W.I.P?
Working on this, I’d love to get some feedback on it. It’s in no playable game state, it’s quite literally just some basic maps thrown together for an early test build. It’s likely riddled with bugs right now, especially with replication.
Person: “Programmers can’t make decent looking graphics”
Me: Hold my bee- -Realizes not old enough for beer- water.
First thing is an information sign, next 2 are decoration, and last 8 are marking material.
Video titles says it all
and for those too lazy to check
Engine spooling
Switches
Consist Tilt
oh, and i changed the engine sound a bit. couldn’t find anything with enough power, but it’s better than the motorcycle engine.
it’s kinda hard to show off sound effects with roblox’s A\V sync issues…
0:42
that’s tilting alright
Wipeout got a lot more entertaining.
Press “F” to pay respects.