That is awesome.
I was facing an issue for the past 2 weeks where the game would hit an unknown bug and get slower and slower. The unfortunate part is it only occurred in online tests after (on average) 15 minutes of gameplay.
After around a collective 6 hours of testing, it turns out some variables were getting duplicated by overlapping code I didn’t notice
I’m working on an ability for my game that allows players to stick to the walls and ceiling. It’s really buggy and unfinished, but I’m happy with the results so far:
https://i.gyazo.com/21fe2026cd83fcbe53875d4b49d30c96.gif
https://i.gyazo.com/8b4238d7fd275f829939de847731da8d.gif
It doesn’t work with surface angle differences > 180 degrees yet, but I’m getting there.
Dang, that’s a beauty. The difference in fm shields and dev built shields is too much!
However, if your aiming for a realistic shield, it should be perfectly round. (One of this shield’s functions is to punch people with the edge, however the dip in ur design makes it not as practical.)
Hope you used physics to assist in making that
Will be posting gifs in a day or two depending how things go. But here is a hint to what is next up on my to-do list for the client.
(this is gonna get longer as the project goes)
Making a dark theme for ROBLOX, because I’m bored:
I did.
here it is at frame 0, with collision objects shown.
(not camera perspective)
and being dropped
Personal project. Roblox only supports albedo textures, unfortunately. If it will ever allow more maps, I’d eventually end up using it for Roblox.
That has to be the new header for the blog
Yeah, I was going to ask how many polys since it’s so detailed.
It has 1,581 polys. Most of the details are in the normal map. I’ll post an Artstation link in a bit, which will include a 3D view that allows you to rotate around the model and see the wireframe and such.
Finished the shield I posted yesterday. The link below contains a 3D view of the project, feel free to check it out!
A very early prototype of the ship system
Stable, codeless tree physics.
Being debugged:
Cameras in buildings, with physics enabled lamps
I chuckled a little when I noticed the Deadly Dark Dominus on your dark Roblox theme.
Got my wall-walking ability to work on outside corners:
https://i.gyazo.com/8a938452d2652bb25b9643be55402c66.gif
This is gonna be so fun when it’s finished
It’s so fun to watch. lol
I’m also curious if you are running into any edge-cases (no pun intended!!), involving clipping into objects.