Empty clips also serve as stylish goggles!
Just finished an update which allows a player to purchase and furnish multiple rooms. (All rooms save.)
Currently working on something that only puts the room you are currently in, in the workspace.
I got a habbo hotel vibe from the last images but this REALLY gives me a habbo hotel vibe
My next showcase will be released 2018! Here’s a little sneak peek
Along with that, Holiday’s World Alpha Update arrives late July/ early August!
can confirm this is what I use when I go to the pool
I just got inspired by D&D (which I’ve been DM’ing recently), a GBA game that I played maybe over 10 years ago and was too young to appreciate, and a bunch of concept art I made a long time ago to make a tactics & realtime action game for the HTC Vive!
Might also make a non-VR version of this, but I’ll have to completely change the combat system for it. The two characters in shot are Charlie the Druid and Johnathan the Paladin (No dog-latin here!). I’ve modeled everything except, obviously, the cubes.
Here’s what it looks like while I’m waiting to get a DisplayPort cable for my Vive.
Are you making those trees and bushes yourself or where are you getting them?
Looks awesome btw
Decided to continue supporting the Supersonic Egg for my plane system.
Able to properly handle going upsidedown.
Edit: Eh. Kinda works.
it’s the 4th so… fireworks using new features: trails, tweenservice, and (kinda new) lighting effects
Nice use of particles and trails!
Working on my little plane demo/side project thing.
You can fly the aircraft here: https://www.roblox.com/games/174476776/Airplanez WASD Controls right now.
I take pride in that this plane has probably one of the most “accurate” flight physics in Roblox. Im still working on tuning some things but you can get the fin script here: https://www.roblox.com/library/892419359/CM32-Modified-Fin-Module
Camera is WAY too shaky imo
At long last… all of my planes have been converted to Nexus Plane System. Release is planned for Friday.
an alternative way to spectate, as a ghost that can lock doors and screw with peoples lights
I recently figured out a way to get Roblox’s camera to cooperate beyond 1 million studs away from the origin, due to an oversight in the way they handle the Camera:Interpolate function, so I did some cruel experiments with floating point precision to see just how much Roblox’s graphics and physics would fall apart at extreme distances.
2^23 (8,388,608) studs
2^24 (16,777,216) studs
2^25 (33,554,432) studs
2^26 (67,108,864) studs
Last one with the malformed bricks looks like it’s entering the fourth dimensions where the shapes change based on location. Super cool.
Roblox video recoder
Wow, I feel like I now understand the movie Interstellar.